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Kuat drive yards puzzle
Kuat drive yards puzzle






kuat drive yards puzzle kuat drive yards puzzle

Your enemies are combatants of the enemy faction, though they are extremely generic. KDY was also the first and only flashpoint to attempt a sort of "modular" design, in that each run puts you up against two out of five different scenarios and one out of three different end bosses, making no two runs exactly the same. To this day it only has a single difficulty, without a solo or hard mode, though at launch it was at least split into a levelling and a max-level version, which is no longer the case. The term "tactical" was specifically introduced to describe this, though it was mostly applied to flashpoints that were simply role-neutral in the immediate months afterwards, since there were no others that had level scaling.

kuat drive yards puzzle

It was the first true tactical flashpoint in the sense that it was both role-neutral and allowed characters of different levels to play together. Kuat Drive Yards, or KDY as people quickly started to call it, was added as part of patch 2.6, Galactic Starfighter's official launch, in February 2014. Let's talk about a flashpoint that was released relatively late into the game and yet still managed to have a huge effect on The Old Republic - both by introducing a successful new concept to the game and by showing how not to do certain things: I'm talking about Kuat Drive Yards.








Kuat drive yards puzzle